Castle Hill Secondary
Building Your Kid
Step 1. Come up with your concept
Step 2. Define your appearance, personality, favourite thing and good and bad deed
Step 3. Stats and Skills
Step 4. Relationships
Personality, Favourite Thing and the Like
- What does you kid look like?
- How does you act normally? Is it all a front?
- What is your favourite thing?
- What is one really good deed you have performed?
- What is the worst thing you have done recently?
Stats and Skills
Stats are the major five groups of all your skills, feet, guts, hands, brains and face. Starting with 1 in each you then have an additional 10 to assign. As shown on the sheet below, 1 means it needs improvement, 2 meets expectations, 3 exceeds expectations, 4 is high proficiency and 5 is gifted.
After this you then have 15 points of skills to assign, there are the 15 skills listed on the sheet below however if there is something specific you want please talk to the GM, e.g. a music or specific sports skill.
Relationships are a core feature of Monsters, they allow a kid to gain courage and strength to otherwise small dice pools or if needed can be fed to a monster to bolster them when a fight isn’t quite going your way. Kids can have a relationship with anything, and the feeling doesn’t have to be mutual. Sure your parents probably love you but your crush in maths who has never spoken to you might not be so attached to you as you are to them.
At creation you get 6 dice to spend on relationships (you don’t need to spend any on your monster, the two of you have a bond that can’t be broken).
Character advance via experience, usally spent during downtime out of sessions although if something relevant happens in play (e.g. you spend time with learning with a kung-fu master in game, feel free to spend XP on kung-fu)
1XP – Skill Dice
2 XP – Relationship Dice
3 XP – Stat Dice
5XP – Monster Dice